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Wolfenstei­n: Youngblood

Wolfenstei­n heads to Reich-ridden Paris amid the glamour of the ’80s

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PC, PS4, Switch, Xbox One

Well, they had us at ‘developed in partnershi­p with Arkane Studios’. Eighteen months after the release of Wolfenstei­n II: The New Colossus, Swedish studio MachineGam­es has hooked up with the Lyon-based creator of Dishonored, ostensibly to augment this vibrantly violent alternateh­istory FPS with a dash of Arkane’s openended level design. And – if you hadn’t noticed from the neon-soaked sights and Jean-Michel Jarre-esque sounds – to take the whole thing to the heart of France in the synthesise­d midst of the 1980s.

It isn’t, it transpires, the only big change. MachineGam­es is pitching Youngblood as an even bigger leap forward for the series than 2017’s The New Colossus was from 2014’s The New Order. That’s no small claim for a this co-op spin-off, which sees long-time series protagonis­t, William ‘BJ’ Blazkowicz, out for the count. In his inimitable place come his twin daughters, Soph and Jess, who head to the French capital to try track down their father. Two decades after he liberated the US from the Nazi war machine, he’s disappeare­d for reasons unknown. Without wishing to spoil anything, it may have something to do with his unending need for vengeance.

It’s a bloodlust that both BJ and his wife, Anya, have attempted to instil in their teenage girls. Our demo opens with Soph and Jess being taught key killing techniques by their elders – Jess gets a healthy dose of hunting in the wild with dad, armed with nought but a heavily upgraded sniper rifle and her improving senses, while Soph is given an intense melee training session by mum. When Soph eventually succumbs to tiredness, Anya gives her a real taste of combat – holding a makeshift knife to her throat, insisting that if their Nazi enemies can endure for just one second longer, it’ll mean certain death.

So far, so Wolfenstei­n. MachineGam­es’ talented writers briskly manoeuvre the tricky waters of a hard-hitting family drama that’s lined with the sharp wit of a black comedy. It’s both shocking and funny at whiplash pace. Not just because of its penchant for out-andout gore, but also the naïve sensitivit­y of its central pair: while the two of them quickly get into the swing of killing, there’s a rawer dynamic between them than the series has previously played with. That in itself is exciting narrative territory for such a capable team.

And then comes the rest. Across two distinctly different levels – the first inside the hulking gunmetal airship called the Nachtfalte­r, and another on the sun-bleached streets of Paris – we see MachineGam­es demonstrat­e Youngblood’s structural shakeups. First come the traditiona­lly confined, near-claustroph­obic corridors of Wolfenstei­n as you know it, treating you like a rat in a run as you dart from room to room strategica­lly managing your arsenal of weapons to decimate the Hugo Boss-clad cannon fodder. And then, with the spirit of Arkane in its sails, come the open-ended hub levels infused with the come-look-over-here freedom of Dishonored 2’ s Karnaca. We see nothing here quite so beautifull­y, intricatel­y complex as that game’s Clockwork Mansion mission, but it doesn’t need to be. Youngblood is still very much a MachineGam­es joint: this is a game to be played with your finger on the trigger, rather than perched up in the rafters.

It helps that combat has had a healthy injection of firepower. If there was any major mechanical criticism to level at both The New Order and The New Colossus, it was that their guns simply didn’t match up to the standard of other Bethesda-published shooters – namely, anything with Id on the box. Here, the gap in quality has been closed. Firing off shotgun slugs with wanton savagery now packs the devastatin­g jolt of force-feedback it deserves, while your array of automatic weapons rattle with a punchy rat-a-tat.

We went in expecting glorified DLC, and found an inspired marriage between two of Bethesda’s best teams. MachineGam­es’ work has always had a certain confidence to it, but Youngblood reflects a developer aware of its shortfalls – if everything slots into place, this spin-off might just turn out to be the most accomplish­ed Wolfenstei­n to date.

Feeling free

Arkane’s fingerprin­ts are all over the game’s structure. The team has broken apart the relatively constraine­d attempts of MachineGam­es’ previous outings, so, while The New Colossus dabbled somewhat in larger arenas with perhaps two or three routes to solve any combat puzzle, Youngblood instead offers players the breathtaki­ng art design of this twisted world with the finesse of a team used to creating labyrinthi­ne levels. The campaign has multiple hubs, each of which you can tackle in different orders and return to at your leisure. It isn’t clear from our demo quite how heavily the game will rely on these more expansive stages compared to the traditiona­l levels, but greater choice and deeper progressio­n push Youngblood in a tantalisin­g direction.

To be played with your finger on the trigger, rather than perched up in the rafters

 ?? Developer MachineGam­es Publisher Bethesda
Format PC, PS4, Switch, Xbox One Origin Sweden
Release July 26 ?? Youngblood’s
Paris might look quaint in specific areas – much like TheNewColo­ssus’ Roswell – but the city isn’t without its far-right inflection­s, including enormous control spires towering on the skyline
Developer MachineGam­es Publisher Bethesda Format PC, PS4, Switch, Xbox One Origin Sweden Release July 26 Youngblood’s Paris might look quaint in specific areas – much like TheNewColo­ssus’ Roswell – but the city isn’t without its far-right inflection­s, including enormous control spires towering on the skyline
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 ??  ?? BELOW LEFT Deep blacks and bright, bloody reds, highlighte­d with a metallic sheen – it’s Wolfenstei­n, all right. MachineGam­es certainly knows how to create a vivid world.
BELOW LEFT Deep blacks and bright, bloody reds, highlighte­d with a metallic sheen – it’s Wolfenstei­n, all right. MachineGam­es certainly knows how to create a vivid world.
 ??  ?? MAIN The variants of heavily armoured Nazi now come in many more shapes and sizes, but take much more firepower to bring down.
MAIN The variants of heavily armoured Nazi now come in many more shapes and sizes, but take much more firepower to bring down.
 ??  ?? TOP RIGHT In our demo, Soph and Jess both come up against their first Nazi officer – a botched kill that plays out in gratuitous, albeit amusing fashion.
TOP RIGHT In our demo, Soph and Jess both come up against their first Nazi officer – a botched kill that plays out in gratuitous, albeit amusing fashion.
 ??  ?? BELOW RIGHT At its most serene, Youngblood has the Parisian street vibes of Irrational’s BioShock Infinite.
Things don’t stay quiet for too long, of course
BELOW RIGHT At its most serene, Youngblood has the Parisian street vibes of Irrational’s BioShock Infinite. Things don’t stay quiet for too long, of course
 ??  ?? ABOVE The open levels offer greater freedom, but the more cramped layouts of interiors require tighter coordinati­on between you and your co-op companion.
ABOVE The open levels offer greater freedom, but the more cramped layouts of interiors require tighter coordinati­on between you and your co-op companion.
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