EDGE

The Long Game

Developer/publisher Berzerk Studio Format PC, PS4, Switch Release 2018

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Progress reports on the games we just can’t quit, featuring fresh hell in Just Shapes & Beats

Set to the bouncy chiptune of Danimal Cannon’s Long Live The New Fresh, Just Shapes & Beats’ opening boss fight starts predictabl­y enough: the tutorial prepares you for a musical bullet hell in which you must dodge pink shapes using only a thumbstick and an invincible dash. A circle spews spiky pellets – at the drop, it suddenly transforms into a monster, sprouting rocket-powered arms all the better to batter you with. It’s a moment that crystallis­es what some of the greatest masocore games have in common: the element of surprise.

But the thrill doesn’t last. Mastering these games, whether it’s a platformer, a combat challenge or a bullet hell, demands three things: memorisati­on, execution and a little bit of cheese. You repeat a stage over and over, learning patterns, perfecting timing and figuring out safe spots. Eventually, you enter a zen state where the chaos on the screen takes a backseat to what’s happening in your own head. The game changes from palm-moistening challenge to relaxing pastime. A favourite level becomes almost like playing a beloved tune on the piano.

At the beginning of the year, Just Shapes & Beats did the equivalent of moving all the keys up one space, via an update that – among adding other things such as faster retry and extra levels – slightly changed the

position of obstacles in certain levels. Terminatio­n Shock’s retooled slingshot pillars mean we can’t hide in the bottom-right corner of the screen any more, and the tiny adjustment to the pillars in the last phase confuses our muscle memory: we have to learn how to shimmy to the beat, on top of avoiding pellets. It’s infuriatin­g, but an improvemen­t, further syncing our movements with the music rather than letting us rest.

The Hardcore Mode update (released first on PS4 but since made available on other platforms) has taken a sledgehamm­er to the piano keys. Each of the 39 levels has received an even more fiendish variant, with different obstacles, larger bullets and increased speed. Spectra, once a sedate jam session, has become a desperate dash for space, while the addition of a buzzsaw inside the rolling cog in the Close To Me boss fight is pure evil.

The exhilarati­on is back. Soon enough, we’ll comb it into zen-like patterns again with the rake of our skill. It’s refreshing to get another chance at that cycle: while it’d be significan­tly more complicate­d to alter levels in the similarly charismati­c Cuphead, Just Shapes & Beats’ purity means it can be revivified with relative ease, giving us more deliciousl­y nasty surprises to sink our teeth into – a great model for the future of masocore. Long live the new fresh, indeed.

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