EDGE

A sporting chance

With the world shut down, sports fans and athletes look to sport simulation videogames

-

With the world shut down, sports fans and athletes look to simulation videogames

The concept of esports is nothing new, but there’s always been a divide between pro gaming and real-life sport. You’d probably get a funny look if you asked Premier League footballer­s to decide the result of the Championsh­ip with a game of FIFA, and rightly so. But in the Covid-19 era, the sporting community has proved surprising­ly adaptive. Media channels have been broadcasti­ng certain sport simulation videogames as a substitute for live events, giving fans and athletes a crucial outlet. Some of the bigger players in sports are even starting to think about how the lines between virtual and real sports might be blurring.

Even off-road motorsport­s are taking to simulation­s, with the European Truck Trials using gameplay from Nano Games’ Heavy Duty

Challenge to keep fans entertaine­d. But one of the most successful alternativ­es to real events comes courtesy of Formula 1, which is using Codemaster­s’ F1 2019 to stage virtual grands prix on race weekends. “China was the first race to be postponed,” explains Codemaster­s franchise director Paul Jeal, “so we had an idea to do a one-off exhibition race. The pandemic accelerate­d, so we had to change that concept and think, ‘How can we roll it out quickly enough to fill the seats?’ Now, seeing the drivers do battle in our game is the most amazing but surreal experience.” F1 drivers George Russell, Lando Norris and Charles Leclerc have been joined on the virtual grid by game-loving celebritie­s, with the races bagging huge viewing figures – 3.2m people watched the Bahrain virtual GP across Sky Sports, Twitch and YouTube.

Beyond lockdown, increasing realism could see simulation games play a part in the developmen­t of their respective sports, with McLaren F1 boss Zak Brown speculatin­g that drivers could soon be using their gaming rigs for practice instead of multi-million-dollar simulators. Former F1 driver Anthony Davidson, who drives Mercedes’ simulators, is not as convinced. “Certain elements could – and have – been taken from videogames, like graphics or sounds, and be implemente­d into a full-blown F1 simulator,” he says. “But it’s the level of data coming from the real car that allows a driver to know whether the sim is reproducin­g the right feel. A few things can be of benefit to the driver, like configurin­g steering wheel button layout, lights or beep tones or learning a new circuit, but most of the time it’s for the developmen­t of the car, not the driver.”

Simulation­s and esports are neverthele­ss an increasing­ly valid way for young hopefuls to gain experience for the real thing, Paul Jeal tells us: “One of the FIA’s mandates is that it costs too much money to do motorsport­s, so they see sim racing as a platform where teams could cast a wider net to find talent. We’re already seeing that with our esports programme. [Esports stars] Brendon Leigh, Cem Bölükbasi and Enzo Bonito have all raced real-life cars and done well.”

The virtual grands prix have attracted a new, younger audience to F1 – something that could carry on postpandem­ic. “My dream scenario,” Jeal says, “would be that esports would sit in the F1 calendar as part of the build-up to grand prix weekends, as its own thing.”

And, as a direct result of simulated events replacing sports during lockdown, Nano Games’ Łukasz Plesniarow­icz sees a broadening of esports in the future, too. “A game like Heavy Duty Challenge has a potential for live events and online leagues. We’re seeing more people get competitiv­ely involved in simulation games – and I’m sure that we will see even more interestin­g and surprising esports emerging.”

Above all, Davidson believes virtual GPs are a great way for currently grounded drivers to experience that allimporta­nt competitiv­e rush. “There’s a huge amount of competitio­n in virtual racing – arguably more so than in the real thing, because everyone has the same chance with equal equipment. There’s nowhere to hide. I’ve gone to bed grumpy because I was off the pace, other times I’ve punched the air in delight. Although you tell yourself it’s just a game, it still pushes the same buttons.”

Jeal agrees: “The drivers are definitely missing racing, and there’s no way of slowing these guys down or making them non-competitiv­e. They all want to win!”

Sometimes a little too much, it seems: Formula E driver Daniel Abt was recently suspended by Audi after hiring an esports pro to play a virtual race for him, while Indycar’s Simon Pagenaud was forced to apologise to Lando Norris after deliberate­ly running him out of a virtual race. The ease with which it’s possible to cheat may be an impediment to the coexistenc­e – even blending, perhaps – of virtual and real sporting scenes. Still, that such incidents have not been taken lightly is a promising sign for the integrity of this burgeoning scene – and a possible future in which simulated and real sports increasing­ly interact and develop one another.

Now, seeing the drivers do battle in our game is the most amazing but surreal experience

 ??  ?? Codemaster­s’ Paul Jeal and former F1 star Anthony Davidson
Codemaster­s’ Paul Jeal and former F1 star Anthony Davidson
 ??  ??
 ??  ?? “The esports guys have been involved in coaching the drivers,” Jeal says, “to understand the difference­s of game versus real life”
“The esports guys have been involved in coaching the drivers,” Jeal says, “to understand the difference­s of game versus real life”
 ??  ??
 ??  ??
 ??  ?? The virtual grands prix have given Codemaster­s greater access to the teams and drivers, which Jeal says will benefit the F1 games
The virtual grands prix have given Codemaster­s greater access to the teams and drivers, which Jeal says will benefit the F1 games

Newspapers in English

Newspapers from Australia