EDGE

Röki PC, Switch

-

Fairytales in modern fiction often serve as projection­s of a character’s turmoil, the magical realm a mirror in which some tricky emotion assumes a fixable form. Sometimes this results in greater poignancy and intrigue, but the potential drawback, as in the earnest but clumsy Sea Of Solitude, is a fantasy that’s nothing more than metaphor, emptied of enchantmen­t. Röki, thankfully, has enchantmen­t to spare. Drawn from Scandinavi­an folklore, its setting may be the means by which a young girl works through the loss of her mother, but the game takes that world seriously, as a body of traditions, fables and creatures that are fascinatin­g in themselves. This is a place that intersects with the everyday struggles of the protagonis­t, but one reality can’t be reduced to the other.

Röki is the tale of hardy teenager Tove, whose brother Lars is spirited away one night to a secret forest by the eponymous Röki, a being of such darkness he resembles a hole sliced into reality, featureles­s save for flashing eyes and teeth. Tove’s home life is in pieces – her father has quietly resigned himself to drink and despair, leaving her in charge of her daydreamin­g baby brother – and her sadness finds many echoes in the other realm. In the trees near a graveyard, a cabin lies abandoned and halfburied, ringed by carvings of ravens. The forest’s manyeyed talking trees are being slowly silenced by a lurid infestatio­n of fungus and tentacles. All this anguish springs from a larger tragedy concerning the Jotun, a quartet of giant animals, who long ago banished one of their number for the crime of loving a mortal. To rescue her brother Tove must set this realm to rights, helping out a menagerie of storybook creatures, reuniting the lost Jotun and unravellin­g the enigma of Röki himself.

The bulk of the game’s five to ten-hour span consists of object-combinatio­n puzzles that harken back to the point-and-click puzzlers of the 1990s. Controllin­g Tove directly, you wander between fixed-perspectiv­e scenes, scooping up various items, jostling them about in your top-bar inventory and applying them to your surroundin­gs. There are also less frequent mechanical puzzles in which you, for example, push tiles in a banqueting chamber according to a riddle’s instructio­ns, or trace the passage of an orb around a sundial.

The object combinatio­ns feel a bit contrived in places – this is one of those games where jars and bowls have strict, dare we say pedantic applicatio­ns – and the solutions sometimes involve combing the backdrop for things you’ve missed. Röki’s softly luminous landscape of snow, rock and wood is captivatin­g but a bit of a blur: we find ourselves over-relying on the ability to highlight all interactiv­e objects with a click. Such moments of awkwardnes­s are few, however, thanks to a generous but rarely patronisin­g spread of hints. Tove’s reactions often harbour a clue as to what you’re doing wrong, and she keeps a beautifull­y pasted-together journal with notes on each area, updated as you go. There’s also a tree you can pester for directions – or, at least, a quick lecture on the creatures you encounter.

Röki’s great strength as a fantasy is that rich underbelly of myth, with the puzzles serving as introducti­ons to various colourful superstiti­ons. Among other things, you’ll deal with a sunlight-averse spider queen on behalf of the Tomte, house invaders with steeple hats who can be enticed from their boltholes with the right kind of food. You’ll search for the real name of the Nokken, a mournful aquatic terror, and dive into Tove’s own past to cleanse the feverish minds of the Jotun themselves. Most of these supernatur­al beings are creatures of domestic life, things you might casually invoke in the kitchen or to distract a misbehavin­g child. This makes the role they play in Tove’s resolving of her own personal troubles more relatable. The memory puzzles, meanwhile, flip this idea around by turning mundane objects into things of sorcery. One sees a miniature Tove paddling around the bottom of a well on a hairbrush. Another has you returning objects to their rightful places in a collection of family scenes, gradually exposing memories Tove would rather leave submerged.

Their individual eccentrici­ties aside, the puzzles are beautiful for how they structure the game’s small but vivid world, which is spread across two open-ended chapters plus a linear prologue. Puzzle props are arranged so that making your way along one branch of the map often yields an item you’ll need to make progress in another area. There isn’t quite the same sense, as in Gris, that everything is part of one single interlocki­ng conundrum, but you always feel like you’re roaming a realm with a heart, to which everything is joined by root and soul. The last chapter makes discoverin­g those connection­s more important: it puts you in charge of two estranged characters in alternate versions of an ice-locked castle, working together to overcome obstacles that only exist in one dimension. It’s a soothing demonstrat­ion of how puzzles can facilitate a story about reconcilia­tion, though it does create more legwork: you can only move one character at a time.

Röki is both a bewitching fairytale and a considered contributi­on to a genre that has plenty of peculiarit­ies of its own. It’s perhaps too considered at times. Stripped of art and context, the machinatio­ns of the puzzles are entertaini­ng but not breathtaki­ng. We also think the game could have pulled more out of the darker corners of Scandinavi­an fable: Röki himself is a hypnotic figure, with his baleful Cheshire grin, but the art direction seldom reaches for that level of monstrousn­ess. This isn’t so much a criticism as us asking for more, however. Polygon Treehouse’s debut is a gentle joy in a horrible year – a window upon a parallel world that makes life seem a little kinder in our own.

 ??  ??
 ??  ??
 ??  ?? LEFT There is a single puzzle in Röki that relies on fast reflexes, and this isn’t it. The spider can’t get you unless you stray from the light. MAIN Röki’s prettiest scenes are woven around severe contrasts – dark trunks jutting from moulded snow. Elsewhere, the game can seem indistinct.
BOTTOM Röki seems a close cousin of Studio Ghibli’s Totoro, though his pelt puts us in mind of John Boyega creature feature Attack The Block
LEFT There is a single puzzle in Röki that relies on fast reflexes, and this isn’t it. The spider can’t get you unless you stray from the light. MAIN Röki’s prettiest scenes are woven around severe contrasts – dark trunks jutting from moulded snow. Elsewhere, the game can seem indistinct. BOTTOM Röki seems a close cousin of Studio Ghibli’s Totoro, though his pelt puts us in mind of John Boyega creature feature Attack The Block
 ??  ?? ABOVE Scribbled notes and maps of the magical world aside, Tove’s handwritte­n journal soon brims with collectibl­es such as ancient arrowheads. We’d have liked it to play more of a role in the story
ABOVE Scribbled notes and maps of the magical world aside, Tove’s handwritte­n journal soon brims with collectibl­es such as ancient arrowheads. We’d have liked it to play more of a role in the story

Newspapers in English

Newspapers from Australia