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Maid Of Sker PC, PS4, Xbox One

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Déjà vu is an unsettling feeling, and one that’s perfectly at home in a horror game. Maid Of Sker doesn’t explicitly use it as a horror device, yet we can’t escape the feeling that in spite of its compelling narrative premise, which draws on Welsh folklore and presents music as a powerful force for both good and evil, we’ve played this game many times before.

Based loosely on the tale of a woman whose spirit is said to haunt the real-world location of Sker House, Maid Of Sker is less a ghost story than a rescue mission, with the player infiltrati­ng a monstrous cult in a remote Victorian hotel. The game’s protagonis­t is summoned there by his love, Elisabeth, who has asked him to compose a piece of music that will help free her from her deranged family’s clutches, and the ghouls that roam the mansion’s Gothic halls. The game’s goosebump-inducing setting and gripping story, penned by Soma writer Ian Thomas, deserves better than its reliance on survival-horror tropes – not to mention puzzles so similar to those found in Resident Evil that we expect to find a Jill sandwich half-eaten in the hotel’s larder. Themed keys unlock matching doors; replacing missing fragments of crests unlocks an elevator; you backtrack repeatedly across the mansion’s sprawling grounds to access new areas; there are safe rooms where you manually save using a phonograph (next to a typewriter). There’s even a relentless boss who’s basically Mr X, were he to trade in his fedora for a bowler hat. We could forgive this as homage, if the source of Maid Of Sker’s horror – the monsters themselves – were actually scary.

Good horror is often more about what you don’t see than what you do; Maid Of Sker’s nasties are everpresen­t, and less frightenin­g for it. The scarecrowm­asked shamblers are attracted by sound, presenting you with an imperative to keep quiet – but always patrol set, reliable routes. They’re fast and deadly when alerted, requiring you to constantly crouch and move slowly, but while there’s tension in negotiatin­g rooms filled with them, the fear becomes diluted by their predictabi­lity and drab, homogenous design. Eventually, their presence is simply banal.

A handful of cutscene scares and set-piece moments do give us chills, while Elisabeth’s plight, revealed through phonograph recordings and telephones, is just about engaging enough to urge us on to the game’s branching denouement­s. Ultimately, though, the derivative puzzling and repetitive grind of traversing Sker House at an absolute snail’s pace makes Maid Of Sker feel more like a crawling simulation than a game that truly makes our skin crawl.

 ??  ?? The ghouls that roam the creepy-looking Sker Hotel have particular­ly keen hearing. Fortunatel­y for you, there are plenty of sound sources that can be used to lure them away, such as a system of servant bells
The ghouls that roam the creepy-looking Sker Hotel have particular­ly keen hearing. Fortunatel­y for you, there are plenty of sound sources that can be used to lure them away, such as a system of servant bells

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