EDGE

This is my truth, tell me yours

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We’ve been thinking about the Rashomon effect this month, with several games encouragin­g us to consider events from different perspectiv­es. Dontnod’s latest episodic adventure Tell Me Why (p106) explicitly invokes Kurosawa’s masterpiec­e in one scene. The player must choose between two conflictin­g accounts, with the awareness that their decision might strengthen or weaken the psychic bond between twins Alyson and Tyler. Yet the central plot betrays that fascinatin­g conceit, leaving no space for interpreta­tion.

Gaudy murder mystery Paradise Killer (p98) doesn’t mention Rashomon by name, yet its idiosyncra­tic investigat­ion is truer to Kurosawa’s approach. We end up with a series of contradict­ory accounts to pick over, the game letting us come up with our own picture of how things played out. If that all but rules out any late-game surprises, the process of finding your own truth through the facts you’ve uncovered is equally exciting. Inkle’s Pendragon (p100) goes one step further. As you guide various figures from Arthurian legend towards a fateful confrontat­ion, their motives and perspectiv­es lend new meaning and resonance to friendly and adversaria­l encounters alike.

Two of this month’s standout games also leave plenty of gaps for us to fill. The sprawling Crusader Kings III (p94) might span hundreds of years, but its stories still feel intimate, each event giving you just enough narrative detail for your imaginatio­n to do the rest. A Monster’s Expedition (Through Puzzling Exhibition­s) (p104) takes the concept more literally, as you roll logs to form bridges between islands. Your reward is some of the most delightful writing we’ve encountere­d all year. It’s a reminder that the best videogame storytelle­rs understand the value of getting the player to do some of the work. The truth is out there, they say – now go and find it.

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