EDGE

The Long Game

Progress reports on the games we just can’t quit, featuring Tetris Effect

- Developer Monstars, Resonair, Stage Games Publisher Enhance Games Format Xbox One, Xbox Series Release Out now

Somehow it’s been two years since Tetsuya Mizuguchi’s exquisite, synaesthes­ia-powered take on Tetris arrived with us, having seemingly been beamed down from another planet with the sole purpose of making our own a brighter, more empathetic place. (If it failed in that regard, then that’s simply because not enough people played it.) Surely, with due deference to the Game Boy edition, the finest update of Alexey Pajitnov’s classic puzzler to date, in VR it was the most enveloping Tetris had ever been, a heartfelt hymn to humanity and the natural world that celebrated the ties that bind all things. Yet its spirit of togetherne­ss was undermined slightly by its focus on solo play: in seeking to connect us with the universe, it didn’t do much to help us bond with our fellow man. Enter Tetris Effect: Connected, with a suite of multiplaye­r modes to support that emotional Journey.

Score Attack is your classic one-on-one Tetris in contempora­ry trappings: perfectly enjoyable but convention­al, and it was always going to be here. In Zone Battle, multiple-line clears and combos will fill up your opponent’s well as usual, but the time-freezing Zone mechanic gives both players the chance to turn the tide, as you pause your growing stack and hurriedly fill lines to potentiall­y send a mountain of blocks across to the other side. Yet it’s the titular mode that proves the real game-changer. Here, three players fight it out against an AI opponent, which uses a range of tricks to disrupt each player – moving the matrices about, while causing neat stacks to become a mess of protrusion­s that take several drops to tidy up, and dropping huge pieces in just as you’ve made room to drop in a line tetromino or two.

Then, thrillingl­y, comes your opportunit­y to strike back. Once your individual contributi­ons have filled a gauge, the percussion builds to a crescendo as the vocal of Connected (Yours Forever) kicks in and the matrices unite to form a single, wide playing field. You and your two allies, apart but together, suddenly find yourselves in the Zone, literally and metaphoric­ally. Taking it in turns, you’ll work as a team – watching ghost pieces and adjusting your next move accordingl­y, plugging gaps or laying the groundwork for your teammates to apply the finishing flourishes to your silently coordinate­d comeback. The sense of collective triumph as a devastatin­g attack lands is undeniable; this is Tetris as a form of communicat­ion, and it’s magical. If Connected doesn’t quite usurp the VR mode in our hearts, it’s perilously close – and with the multiplaye­r element not landing on Quest and PSVR until the summer, experienci­ng this in 4K HDR right now is the closest thing the Xbox Series consoles have to a killer app.

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