EDGE

Remedy Entertainm­ent

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When Remedy Entertainm­ent celebrated its 25th anniversar­y in 2020, the Finnish studio was able to boast one of the most consistent back catalogues in videogames, if not, necessaril­y, one of the most well-stocked. It’s produced seven titles in that quarter-century, with stretches of five years and more passing without a single release. But no longer.

“The last few years have been about a lot of change at Remedy, becoming a multi-project studio,” communicat­ions director Thomas Puha says. The company’s attention is now divided between multiple games, letting Remedy close the gap between releases without having to sacrifice its perfection­ist tendencies. “I think the times when Remedy was quiet for years on end are gone,” Puha says. “It will not be a quiet year for us.”

Confirmed for 2021 is the new-gen version of Control, along with Remedy’s singleplay­er campaign for CrossfireX – something of a lateral step, as the studio applies its trademark superpower­ed action and esoteric storytelli­ng to a firstperso­n shooter in the mould of Modern Warfare. We can likely also expect to hear more on the two unannounce­d titles being published by Epic Games: a large-scale project that Remedy claims is its most ambitious yet, plus a smaller game that shares the same setting. This, surely, is the next step in the ‘Remedy Connected Universe’ which started last year with the Alan Wake crossover of Control’s AWE expansion.

Along with Remedy Vanguard, a corner of the studio dedicated to experiment­s in multiplaye­r and live games, outside its usual territory, it’s not hard to see why Puha argues that, “in many ways, despite being a 25-year-old developer, it feels like we’re only getting started.”

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