EDGE

Baldur’s Gate III

Developer/publisher Larian Studios Format PC, Stadia Origin Belgium Release TBA

-

If life were a D&D campaign then 2020 would’ve rolled a one: a critical miss. But for those playing Baldur’s Gate III the year didn’t seem that bad. Not only did this chunk of early-access adventure provide a distractio­n from the outside world, it also gave a lesson in its unfair hardships. Rare is the encounter in which you aren’t required to throw a die to pass a skill check. The rolls are cruel, the results often worse: children killed by snakes, friends driven mad, and one exceedingl­y unpleasant moment of foot kissing. Did 2020 ask you to suck a goblin’s toe? No? Consider yourself lucky.

Larian’s decision to show the roll on screen taps into the clattering drama of tabletop games. And if the temptation is to save scum, such do-overs only serve to skip the work of writers striving to make failure as interestin­g as success. Where many RPGs follow branching dialogue to similar destinatio­ns, the Heartlands of Faerûn are stuffed with reactive tissue. Whether settling territoria­l disputes or placating opposing allies, consequenc­es snowball. Consider how one act might impact on future events and it’s dizzying.

Then there’s the most pressing fate of all: your own. Devils can’t be trusted, but they are handy for a plot synopsis. Explains one: “One skull, two tenants.” Yes, your brain has a housemate, an Illithid tadpole set on turning you into a Mind Flayer. It grants you the power to telepathic­ally dominate others, but the more you engage it, the stranger your dreams become, with violent new powers manifestin­g when you wake. If you won’t deal with your personal demon, others will: druids, witches, devils and healers propose fixes, turning this part of the game into a gauntlet of temptation­s. And who’s to say your companions aren’t making pacts of their own, especially if controlled by fellow humans? As an engine for confrontat­ions we can name few more exciting.

Larian is in familiar territory when things do get physical, with the turn-based tactical combat of Divinity: Original Sin providing solid foundation­s for D&D rules. Baldur’s Gate III has simpler movement/ action delineatio­n, but even the trip to level four (the maximum in early access) sees the clear-cut classes blossom. And if there’s less room for battlefiel­d alchemy, it’s made up for with deeper stealth. In fact, avoiding combat demonstrat­es one beneficiar­y of the game’s time in early access. A recent patch added experience gain when negotiatin­g peaceful solutions. Throw in less eye-rolling from one of your surlier companions and we see a game setting out its stall for 2021 in a more flexible, kinder way. Just don’t drop your guard around goblin toes. The dice aren’t done with us yet.

 ??  ??
 ??  ??

Newspapers in English

Newspapers from Australia