EDGE

Ghostwire: Tokyo

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Developer Tango Gameworks Publisher Bethesda Format PC, PS5 Origin Japan Release October

When the godfather of survival horror says he’s in love with an idea, you know to sit up – or cower behind a pillow. While his bloodied Resi fingerprin­ts are visible all over The Evil Within, Tango founder Shinji Mikami told documentar­y makers Archipel that for him the appeal of Ghostwire: Tokyo was in stepping back to support an original vision from his younger staff: “It was love at first sight and it didn’t come from me. I just want to bring it out there.”

The world in question is Tokyo’s Shibuya, where 99 per cent of the population has vanished. Great news for PS5 stock, less so for the ghostbuste­r purging angry spirits from the district’s landmarks. Instead of using traditiona­l weapons you summon spiritual shunts and binds with Kuji-kiri hand motions, making this effectivel­y a firstperso­n gesturer. Softening up ghosts to expose their rippable cores feels like a blend of Doom and Luigi’s Mansion, starring the lank-haired frightener­s who’ve been out of work since the fifth Fatal Frame.

Despite drawing on Japanese folklore and contempora­ry urban legends, this isn’t the straight horror you might expect from the house of Mikami. Director Kenji Kimura calls it an action adventure, with those combat tricks – including elemental magics alongside telekineti­c punts – also used to explore and solve puzzles. And far from the dank slaughterh­ouses of its previous work, Tango’s empty streets channel some of the humdrum charm of Yakuza, albeit with deceased salarymen to send packing. Fighting invisible entities to return life to town centres? It’s 2021 in a nutshell.

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