EDGE

Halo Infinite

Developer 343 Industries, Skybox Labs, Sperasoft, Certain Affinity Publisher Xbox Game Studios Format PC, Xbox One, Xbox Series Origin US, Canada, Release Q3/Q4 2021

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Microsoft made one of the boldest decisions of the new console generation by choosing to delay its most obvious launch-window system-seller. In light of the outcry surroundin­g Cyberpunk 2077, that seems a smarter move than it did in August. Yet a delay of a year for such a flagship game, if not unpreceden­ted, is certainly unusual.

Covid has, the publisher admits, “contribute­d to developmen­t challenges”, but it’s not the only explanatio­n for the postponeme­nt. The response to its gameplay showcase at Xbox’s July event will certainly have been one reason; Infinite’s visuals, largely thanks to some poorly-chosen screenshot­s, but also Microsoft’s decision to prioritise performanc­e over fidelity for the event, were immediatel­y subjected to online ridicule. A paused frame of footage, meanwhile, led to one Brute – dubbed Craig – becoming a meme in his own right.

To its credit, Microsoft has responded in good humour, with Phil Spencer claiming 343 Industries has had Craig T-shirts printed. Nonetheles­s, it’s a costly delay, not only since it leaves Xbox Series without a potential killer app, but because an extra year of developmen­t won’t come cheap. 343 issued denials of any creative difficulti­es in 2019, when executive producer Mary Olson left the project less than two months after the departure of creative director Tim Longo. With studio director Chris Lee taking a step back following the July backlash, series veteran Joseph Staten has been brought back on board to steady the ship. Given the extra year of developmen­t will mean another 12 months of escalating player expectatio­ns, Infinite will need a reliable hand on the tiller.

Its problems raise questions about the sustainabi­lity of the modern blockbuste­r, particular­ly given Infinite will be available to all Game Pass users at launch. Granted, it’ll sell plenty of subscripti­ons on its own, but can it hope to make its developmen­t costs back? Perhaps the answer lies in its 120fpssupp­orting multiplaye­r component, which will be released as a free-toplay affair, letting those who aren’t fussed about the campaign jump in without paying a penny. That might seem an unlikely way to claw back that budget, but no doubt Microsoft will have been learning from Call Of Duty: Warzone, which contribute­d a large chunk of the $1.2bn Activision made from microtrans­actions between July and September 2020 alone. Whether or not that gamble pays off, Infinite remains one of 2021’s most fascinatin­g triple-A games – not just for what it is, but what it means for the future of its publisher, the Halo series, and the firstperso­n shooter in general.

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