EDGE

Art of noise

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“Every element of the project evolved out of the people that we brought into it,” Dief says, explaining how the game’s distinctiv­e aesthetic came to life. “Our art director Jenny Yu is a painter, she’s worked in animation and the gallery world, and she does these beautiful paintings that are both grand and also intimate – like I can kind of see into these characters’ eyes that they can feel a loneliness, but also a hope.” That’s vital for a game with a firm focus on visual storytelli­ng, in which each chapter seeks to represent different emotions. Fellow art director Nafisah Tung helped determine the band’s look and style. “They’re really into fashion, and having them on the team defined the flavour of how the characters express themselves in clothing,” Dief says.

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