EDGE

Talking a good game

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Ana’s not a natural conversati­onalist just yet – though given she’s an AI, even the odd generic reply doesn’t shatter the illusion. “It almost gives you a get-outof-jail-free card for any weird responses,” Smith says. “You’re not talking to a human like you are in Lifeline, so you kind of get away with it a little bit more.” But the beauty of releasing an early prologue is that Smith can use player data and feedback to make Ana a more capable chatbot. “You’ve got a potentiall­y infinite number of ways players can interact with her,” he says, acknowledg­ing his own playtests can only go so far. “There are ways that people have interacted with Ana that I hadn’t even thought about.”

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