STICK OR TWIST?
Dedicated collectible card games and deckbuilders have enjoyed huge success recently, as we’ve seen with CCGs Hearthstone and Magic: The
Gathering, along with the excellent deckbuilder
Slay The Spire. Things get tricky when developers add card systems to other genres. The idea of drawing from a pool of cards is easily readable, but the notion of playing cards sits uncomfortably in some settings. It makes sense that Geralt would stop at an inn for a game of Gwent, but it’s strange to think of applying upgrade cards to your wall-running futuristic warrior in
Titanfall. It will be a challenge to perfect the UI and presentation of the card system in Back 4
Blood so it’s easy for the entire team to read yet fits the game’s bloodsoaked aesthetic.