A GOOD HIDING
Little Nightmares 2’s best level changes the rules entirely by making the threat pervasive. It’s difficult to say how without spoiling things, but suffice it to say that it’s all about hiding in plain sight. Though not quite as distressing as the original’s banquet level, the area is a minor horror masterclass with great foreshadowing and some wonderfully unpleasant animations and sound design. This level also sees Tarsier experimenting with combat – there are smaller foes you can thwack with blunt objects, given good timing and a sixth sense for whether your character is pointing the right way. We could have done without these moments, but the checkpointing is generous enough to ease the pain.