EDGE

A GOOD HIDING

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Little Nightmares 2’s best level changes the rules entirely by making the threat pervasive. It’s difficult to say how without spoiling things, but suffice it to say that it’s all about hiding in plain sight. Though not quite as distressin­g as the original’s banquet level, the area is a minor horror masterclas­s with great foreshadow­ing and some wonderfull­y unpleasant animations and sound design. This level also sees Tarsier experiment­ing with combat – there are smaller foes you can thwack with blunt objects, given good timing and a sixth sense for whether your character is pointing the right way. We could have done without these moments, but the checkpoint­ing is generous enough to ease the pain.

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