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Hell Let Loose

Learn by dying like a dog for no good reason

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PC, PS5, Xbox Series

Convention­al WWII shooters have the player inhabit Tom Hanks’ Captain Miller – the Saving Private Ryan protagonis­t who, through a combinatio­n of gumption and dumb luck, is witness to meaningles­s death but never its subject (well, not until the very end, at least). Black Matter CEO Max Rea likes to say that Hell Let Loose newbies are the men standing behind Hanks on the D-Day landing craft – the ones who take a bullet the moment the ramp hits the beach.

“Normally, I think people’s first or second game is an extremely overwhelmi­ng and bewilderin­g experience that’s largely just terrifying,” he says. “Things are exploding incredibly loudly around you, you wonder how you’re alive still, and then you die. You never see the person who kills you.”

Then comes an inflection point, Rea says. “Most players will figure out, ‘Is this something I want to overcome? Do I want to be the wolf at the top of this animal kingdom, or can I just not handle it?’” The Captain Millers of his studio’s 50v50 FPS earn their coolheaded­ness and knack for survival through study and experience.

It’s a brusque approach to onboarding, especially in the sphere of large-scale multiplaye­r where indies are understand­ably concerned about low player numbers ringing an early death knell for their games. “If you don’t have enough players to fill a server, then new players won’t come to the game,” Rea says. “That was by far the biggest worry.”

After the first sweaty month of Early Access in the summer of 2019, however, Black Matter saw a community band together – one to which we can attest, having scrolled through the many full matches in Hell Let Loose’s endearingl­y ’90s server list. When PS5 and Xbox Series players crawl into the Battle Of Carentan later this year, they’ll do so with an army of Redditors and Discord members at their back.

Rea believes console players will find that well of shared knowledge organicall­y, and we suspect he may be right. There’s something about the vulnerabil­ity and horror of starting out in Hell Let Loose that pushes you naturally towards your squad’s officer, who represents connection and support. Only the officer has a direct line to Command, and can pass on the intel that might save you from stumbling blindly into the path of an enemy tank.

Filtering that informatio­n is a skilled job, and experience­d officers become effective middle managers. “We tried to refine how many people were in the unit,” Rea says. “If you make them very large you have to contend with umpteen more voices, and if you make them too small it becomes extremely fractionat­ed. But I can’t claim responsibi­lity for that flow-ofinformat­ion hierarchy. There were mods from the past decade that pioneered that, and Hell Let Loose is a direct result of no triple-A game being made of those mods.”

Specifical­ly, Rea worships at the altar of Project Reality, the Battlefiel­d and ARMA mod which rejected convention­al FPS balance in favour of accentuati­ng the difference­s between roles. “I’m always tempted to write an essay about what it did,” he says. “Having to hide from a tank put you into this almost Splinter

Cell-type experience, which was much more fun than trying to destroy it. It widened out the variety of gameplay loops within an FPS away from just the act of shooting people.”

It’s easy to file Hell Let Loose in a dusty drawer with other historical wargames. But Rea sees it as part of a wave of modern, Twitchread­y multiplaye­r shooters that value anecdote generation over kill/death ratios, such as Escape From Tarkov and Hunt: Showdown. “Players now care more about narrative than they do about kills,” he says. “With Hell Let Loose, a lot of it is about your own personal narrative, and retelling that to other people is where the excitement and the fun is.”

“Do I want to be the wolf at the top of this animal kingdom, or can I just not handle it?

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Black Matter Publisher Team17 Format PC, PS5, Xbox Series Origin Australia Release 2021
Developer Black Matter Publisher Team17 Format PC, PS5, Xbox Series Origin Australia Release 2021
 ??  ?? TOP Heavy armour requires specialist­s to pilot, and other specialist­s to pull apart.
LEFT There’s no jack-of-alltrades class, but the Rifleman is a sensible place to start
TOP Heavy armour requires specialist­s to pilot, and other specialist­s to pull apart. LEFT There’s no jack-of-alltrades class, but the Rifleman is a sensible place to start
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 ??  ?? TOP The HUD is practicall­y empty, but map markers can be summoned into play with the push of a key. ABOVE In their drab military garb, enemies are tricky to spot with the naked eye, even in broad daylight. MAIN Squad communicat­ion is essential in order to ensure you know just what you’re walking into
TOP The HUD is practicall­y empty, but map markers can be summoned into play with the push of a key. ABOVE In their drab military garb, enemies are tricky to spot with the naked eye, even in broad daylight. MAIN Squad communicat­ion is essential in order to ensure you know just what you’re walking into
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