EDGE

WALK IT OFF

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‘Walking simulator’ might have been coined as a pejorative term, but we’ve always maintained it needn’t remain one – there are plenty of great games that fit the bill, after all. Paradise Lost, though, puts this belief to the test, with a walking speed that can only be described as agonisingl­y slow, and a sprint button that upgrades this to merely ‘painfully’. We can see the reasons, both diegetic (Szymon is a child in a world designed for larger bodies) and otherwise (all the more opportunit­y to drink in your surroundin­gs), but it only serves to discourage wandering from the prescribed path, the next point of interactiv­ity along which is always clearly marked by a floating ball of light. The effect is less walking simulator than monorail simulator.

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