EDGE

Walk the talk

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On occasion, you’re presented with alternativ­e dialogue options while talking to Beth, though Crawshaw explains that it’s not part of a branching story. “It’s for flavour,” he says. “We experiment­ed with the [choices] having an effect, but it always felt like we were adding them just for an excuse to have that kind of variety and influence.” He doesn’t mind saying that his story has a definite beginning, middle and end, in other words. “I don’t want people to veer off too far. You do get a flavour of their characters and personalit­ies depending on what you ask, and it gives a little extra insight. But I’d prefer to tell one story really well than water it down just for the expense of, you know, getting more playable hours.”

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