Room for improvement
“I’m always surprised by how much players like smaller levels,” Larrabee laughs, as we remark on how compact and focused these voxel-based environments feel. “Like, I’ll make these big sprawling monstrosities, and the playtesters will be like, ‘OK, delete two of the floors – it doesn’t need all this.’ So part of what I’m doing now is going back and slicing them up into multiple smaller levels. Which really shocked me – I assumed people would just want these giant arenas. But that’s not what the testers are finding.” That said, if you fancy building your own, the game will come with a level editor – Larrabee is working on Steam Workshop integration so that players can share their creations.