EDGE

Room for improvemen­t

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“I’m always surprised by how much players like smaller levels,” Larrabee laughs, as we remark on how compact and focused these voxel-based environmen­ts feel. “Like, I’ll make these big sprawling monstrosit­ies, and the playtester­s will be like, ‘OK, delete two of the floors – it doesn’t need all this.’ So part of what I’m doing now is going back and slicing them up into multiple smaller levels. Which really shocked me – I assumed people would just want these giant arenas. But that’s not what the testers are finding.” That said, if you fancy building your own, the game will come with a level editor – Larrabee is working on Steam Workshop integratio­n so that players can share their creations.

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