EDGE

Tasomachi: Behind The Twilight

Developer Orbital Express Publisher Playism Format PC Release Out now

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PC

Gentle, unassuming, straightfo­rward: the kind of adjectives that best apply to this easygoing (there’s another) adventure are the sort you’d rarely see on a game’s Steam store page. But then Tasomachi’s modesty is a virtue: there is an appealingl­y unpretenti­ous feel to the debut game from multihyphe­nate Nocras, an experience­d artist credited on the likes of Final Fantasy XIV and Breath Of The Wild. Inevitably, there’s a bit of both games here. Many of its tasks are akin to MMO-style collection quests, while a series of shrine challenges are essentiall­y Zelda if it were a 3D platformer, with composer Ujico supplying a score that could easily be titled Lo-Fi Beats To Jump Gaps To.

Effectivel­y, it’s five to six hours of falling action – if Studio Ghibli had turned Uncharted 2’s Tibetan village chapter into an entire game, perhaps. But then for protagonis­t Yukumo, this is simply an unexpected pitstop: she’s taken her airship on a journey along the coast when a mysterious force causes it to break down. Steering it to a quiet town, she finds it shrouded in a strange fog; an anthropomo­rphic cat suggests she’ll need to gather lanterns to dispel this dark mist so she can repair her craft, while gathering fresh powers (ground-pound, double-jump and air-dash equivalent­s) from sacred trees that lie beyond uncomplica­ted platformin­g challenges. Not that challenge is the aim: these obstacle courses, with their disappeari­ng and collapsing tiles and their rotating wheels, are largely easy and certainly forgiving, despite Yukumo’s floaty handling. The only punishment for missing a jump is a brisk dip in the cool waters below, and a swift restart. And should you find any of them too tricky – or simply too tedious – you can pay a few coins to skip them entirely.

That about sums up Tasomachi’s languid nature, which somehow makes even its most mundane tasks (pulling weeds, tearing down posters) more engaging. It helps that the traditiona­l Japanese settings, with their tall pagodas, sakura blossoms, lanterns and fluttering leaves, are so attractive­ly presented, particular­ly once the fog lifts and each area is bathed in sunshine. More tasks await now, and you needn’t bother with the majority before you’re allowed to move on to the next town, then the next, yet these rudimentar­y routines encourage you to linger and admire your surroundin­gs rather than rush to pick them clean. (Even the traditiona­l day-night cycle seems slower than you’d ordinarily expect.) Yes, Nocras is clearly a more talented artist than a designer, and those seeking tension and drama should look elsewhere. But sometimes a lazy afternoon’s worth of slow-release serotonin is all you need, and this soothing backrub of a game delivers on that promise.

 ??  ?? Find a clock and you can wind its hands to make night fall more quickly – all the better for locating glowing lanterns hidden within bushes or resting on protruding planks. The view from the rooftops isn’t bad, either
Find a clock and you can wind its hands to make night fall more quickly – all the better for locating glowing lanterns hidden within bushes or resting on protruding planks. The view from the rooftops isn’t bad, either

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