EDGE

Post Script

In praise of the Duke, the nicest man in the village

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Come in! And know me better, man!” says the Ghost Of Christmas Present to Scrooge in the second act of A Christmas Carol. Entering the living room, Scrooge discovers a jolly giant, wreathed in green and surrounded by blazing candles and heaps of seasonal food. It’s not unlike your first encounter with the Duke, Resident Evil Village’s eerie yet debonair plus-sized shopkeeper, grinning from his caravan at the centre of the map.

True, the Duke’s trade isn’t very Christmass­y. Where the Ghost is an emblem of reconcilia­tion equipped with a swordless sheath, the Duke is a gentleman arms dealer, his throne garlanded not just with strings of sausage and wheels of cheese but weapon parts and crates of ammunition. He has no moral lessons to offer, but pistols, shotguns, pipe bombs and landmines – everything you might need to topple a Tyrant – for a reasonable fee. But he’s undeniably jolly, with his cigar and books and bulletproo­f grin, and undeniably not of this world. He appears throughout the game, in places you can’t picture him reaching on foot – taking up a room in Castle Dimitrescu, which Lady Dimitrescu herself is curiously unwilling to enter, and winking from an elevator in the depths of Heisenberg’s factory. He’ll buy the crystallis­ed remnants of your enemies, flogging them on to heaven-knows-who, and drop hints about wider events. And he’ll cook for you, unlocking permanent upgrades such as decreased damage on guard – providing, that is, you track down the requisite meat and fish, and he can have his share.

Which brings us to the question of fatphobia. A colleague of the fourth game’s cackling Weapons Merchant, the Duke is one of Resident Evil’s many grotesques, a foil for the sculpted ‘normative’ physiques of muscleboun­d heroes such as Chris Redfield. His pale, protruding underbelly, positioned at a height to meet with the player’s eyes, is clearly meant to inspire amusement and revulsion. One of Village’s surprising pleasures is watching this meanspirit­ed caricature of an overweight person dissipate, as the writing counteract­s the body-shaming aspects of the visual design. Take that ill-fitting shirt – it’s hard to imagine a man of the Duke’s impeccable comportmen­t putting his body on display in this fashion. Unless, of course, he’s doing it out of mischief to provoke exactly the reaction above.

The Duke is the one unambiguou­sly likeable being in the game, a creature of endless whimsy and courtesy who cheerfully overlooks the relentless boringness of the player’s character. It’s a joy to hear him coo over your transactio­ns, asking if you really have everything you need. It’s a joy to watch him occupy himself with a book when idle – the picture of contentmen­t, at least until he spills cigar ash on his leg. It’s a joy to hear him crack jokes at the game’s own expense, hinting at his own status as a product of Resident Evil design convention­s. “What are you?” asks Winters, towards the finish. “I’m not sure even I can tell you that,” the Duke chuckles.

To note that the character is charming doesn’t quite answer the charge of fatphobia, however. It’s also that he is neither defined nor made ridiculous by his evident appetite. In a game of rampant cannibalis­m, the Duke’s attitude toward eating is worth applying to life in general. As he himself occasional­ly comments when you browse his wares, “food is life”, fundamenta­l and fundamenta­lly delightful, a source of basic community in a challengin­g universe. When he cooks a dish, it’s always for two: there’s a brief, offscreen moment of simple companions­hip as the Duke and Winters tuck in. It lends your interactio­ns with him poignancy, however mercenary they may be. One of the few emotional beats in Village that lands comes at the end of the game, just before the final battle, as the Duke sorrowfull­y waves goodbye.

Unlike the game’s other outsized characters, The Duke is also at peace with his own form. The four Lords of the village view their own unnaturall­y vital bodies with both awe and disgust – their amplificat­ions, after all, are what bind them in servitude to Mother Miranda. Towering Lady Dimitrescu cuts a resplenden­t figure but needs human blood to maintain it; she seems ill at ease in her own castle, stooping to pass through its doors. The gangrel creature Moreau, Miranda’s greatest disappoint­ment, is too frail to contain her gift, sagging beneath a payload of eyeballs and tentacles. Heisenberg, the drawling upstart brother, despises what Miranda has made of him, and seeks to build himself anew by augmenting his flesh with drills and propellers. Donna Beneviento can’t bear the thought of her own physical presence at all, preferring to taunt and torment you through her puppets.

All of these characters – together with Mother Miranda herself – ultimately shed their human aspects, transformi­ng into ravening, screen-filling chimeras with the usual conspicuou­s weak points. And then there’s Winters, the burly white dude with no face, whose body harbours its fair share of transforma­tive secrets. The unkind elements of his visual design notwithsta­nding, the Duke is the one entity in Village who is perfectly happy in his own skin, the only character who stays himself all the way through. Come in and know him better!

In a game of rampant cannibalis­m, the Duke’s attitude toward eating is worth applying to life in general

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