EDGE

QUARMA POLICE

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In Soulstorm, you’re always being judged. There is a variety of endings to unlock, and which one you get depends on your Quarmic alignment. You gain or lose Quarma based on how many Sligs you kill and the number of Mudokons you rescue per level – aim to keep 80 per cent alive overall, otherwise you’ll see a ‘worstcase scenario’ of what a brittle capitalist society will end up looking like to its workers. It’s another mechanic layered into a game that didn’t really need it, but a little narrative justificat­ion in the latter portion of the story helps it fit into Oddworld’s peculiar lore in only slightly convoluted fashion. The long and short of it: non-violent action is the best route to change in the world.

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