FOOD CHAIN
When encounters turn violent, you usually have a choice between fighting head-on, running away, or trying something smarter, usually involving your acquired resources. Wood can be set alight to fend off wolves or be assembled into a trap; food can be proffered as a peace offering or flung to distract predators. The effect wears off the ninth time you deploy a steak to get yourself out of a scrape, but it’s a smart spillover that binds the survival and narrative elements, and an all-too-rare opportunity to make tough resourcemanagement choices.