EDGE

An Airport For Aliens Currently Run By Dogs

PC, Xbox Series

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Strange Scaffold’s debut game has the feel of a runaway inside joke: a universe of far-flung airports, staffed and used almost entirely by stock photograph dogs. Their two-dimensiona­l faces turn as you pass, and topple back if you run through them. There’s a dedicated pat button. A public toilet lined with fire hydrants. Bars serving toilet water. The canines loitering between the gates are called – wait for it – pedogstria­ns.

Airport brilliantl­y captures the ambience of a midtier departure lounge: tacky chain stores, omnipresen­t digital clocks, confusing signs, cheerfully useless staff. Go exploring and you’ll soon meet a unique NPC with an NPC-like problem – in other words, they need one specific object and they’ll be damned if they’re going to lift a paw to get it themselves. (The irony of being forced to complete fetch quests in a universe of dogs is not lost on us.) Finding the right pup parapherna­lia takes up the bulk of your time. Some of these items are comedy gold in and of themselves; the delight of being handed something prepostero­usly large ought to wear off, but somehow never does. How funny you find the conversati­ons will probably depend on your tolerance for improv comedy. Sometimes the joke is that the joke

Developer/publisher Strange Scaffold Format PC (tested), Xbox Series

Release Out now

is overexplai­ned. Sometimes the joke is the poisonous cycle of social anxiety and self-loathing as told through the life of a tiny Willy Wonka dog. And sometimes the joke is simply that there’s a planet called Uranus.

Your reward for completing a quest is often a fresh area to explore: a cat speakeasy, for example, or a pirate cave. But these lo-fi airports are awfully large, and the process of navigating them is time-consuming. You run yourself ragged sprinting across the hideous carpets, always either out of time or looking for a way to make it pass more quickly.

Still, that only makes it all the more authentic, really. These cumbersome systems feed into Airport’s melancholi­c undertone. Like Ursula K Le Guin’s The Ones Who Walk Away From Omelas, this utopia is built on selective sacrifice. Note the cosmically traumatise­d puppy pilots drowning their sorrows between flights, or the blood pooled beneath the Marinara Trench. Note what happens when you try to call your mum. It’s a post-human world, and you are all alone here – except for Krista, the only other human in the universe and, convenient­ly, your fiancée. She’s your north star in every sense, a constant goal guiding you forward though this surreal existence. Where other games treat romance as a reward or an optional curio, Airport dares to put love at its centre. For that, at least, it deserves praise. And a treat. Perhaps even a belly rub, too.

 ??  ?? Having made arrangemen­ts to meet Krista on the other side of the galaxy, your airport-based adventure begins on Phobos. Reaching your fiancée is your main objective, but in between it’s all odd jobs for odd dogs
Having made arrangemen­ts to meet Krista on the other side of the galaxy, your airport-based adventure begins on Phobos. Reaching your fiancée is your main objective, but in between it’s all odd jobs for odd dogs

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