EDGE

KIT AND CABOODLE

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You can squeeze another six hours from Rift Apart by mopping up collectabl­es and finishing the handful of side missions. Three tiers of arena battles await below Zurkie’s bar, while Spybots give you a potted history of the area in which they’re found and those familiar gold bolts offer new skins for Rivet’s hammer and Ratchet’s wrench, as well as unlocking an option to have RPG-style numbers fly out from enemies when you hit them. There are also pocket dimensions to discover, each hosting a platformin­g challenge, at the end of which lies a piece of armour: collect the full set and you’ll multiply the effectiven­ess of the perk they offer. Finally, a challenge mode, unlocked upon completion, ramps up the difficulty while multiplyin­g the bolts you gain.

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