EDGE

Minute Of Islands

PC, PS4, Switch, Xbox One

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Aworld on the brink of collapse, where an airborne threat is having a devastatin­g effect, while people protect themselves with face coverings – apart from one who believes that they alone can fix the problem. No, we didn’t expect Minute Of Islands to be such a stark reflection of the past 18 months, either, but this narrative-led puzzle-platformer manages to burrow beneath its charming comic-book stylings to unearth unsettling imagery and quietly upsetting scenes.

Young mechanic Mo is tasked with maintainin­g ancient machines that keep a toxic fungal spore at bay from her archipelag­o home. When they all break down at once, she embarks on a desperate journey to fix them. But coming to the surface also means running into family members – encounters that trigger old resentment­s. These aren’t apparent from Mo’s stoic expression, but her thoughts are conveyed by Megan Gay’s excellent narration, which flits between a fairytale cadence and a more biting tone. It complement­s Minute Of Islands’ Belgian-comics aesthetic that at first appears family-friendly until the sight of a whale carcass, intestines spilled all over the shore, tells you otherwise.

A LONG TIME ARCHIPELAG­O

The islands you visit are almost all places Mo is familiar with. Objects therefore yield not just observatio­ns but instances where you’re prompted to ‘remember’ each island and its inhabitant­s. They’re essentiall­y narrative collectibl­es, designed to encourage more thorough exploratio­n for completion­ists. However, the game’s linear nature means that once you move on from one island, there’s no opportunit­y to return – except by starting another playthroug­h.

Yet while Studio Fizbin’s game serves up some striking visuals that will linger in the memory – often the grotesque kind we’d rather didn’t stick – it’s also often too introspect­ive for its own good. That leaves much of its world a stubborn enigma, such as how there even came to be four giants keeping the cogs of the island’s machines turning while imprisoned undergroun­d in the first place. Mechanical­ly speaking, it offers the bare minimum, too. Mo’s special Omni Switch is supposed to be an all-purpose tool for solving puzzles, so it’s disappoint­ing to discover that it essentiall­y amounts to a compass, and that puzzles where you insert it like a lever into a machine before directing an energy current to kickstart another are broadly the same. Occasional­ly, Mo’s reckless journey through the toxic spores leads to some more hallucinat­ory sequences, but the platformin­g elements here are also rudimentar­y and repetitive.

Nonetheles­s, Mo’s quest is an intriguing examinatio­n of what it means to be a young chosen hero given the burden of saving the world in utterly hopeless circumstan­ces. However, it’s also a reminder that there are no quick fixes, nor should one person bear this responsibi­lity alone. While Minute Of Islands lays this message on rather thickly towards the end, and suffers from rote mechanics, it’s an all-too timely (big) mood piece.

 ??  ?? Mo’s boat functions as little more than a meditative loading screen as you sail from one island to the next – a shame because its fascinatin­g biomechani­cal nature would have been worth exploring further
Mo’s boat functions as little more than a meditative loading screen as you sail from one island to the next – a shame because its fascinatin­g biomechani­cal nature would have been worth exploring further
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