EDGE

TOM CLANCY’S RAINBOW SIX EXTRACTION

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Following a lengthy delay and a name change – the original subtitle of ‘Quarantine’ having, for some unfathomab­le reason, been dropped – this Siege spinoff is shaping up rather nicely. It’s a co-op shooter that pits your squad of operators against parasitic aliens rather than terrorists.

The aliens are sensitive to sound and have a soft biolumines­cence, useful for identifyin­g them through walls. Missions appear to have a risk-reward element, where players can decide how far to push their luck before calling for extraction (hence the new title). Push too far, lose a teammate and you’ll need to drag their body to the safe zone, or else lose access to that character permanentl­y – at least, until you launch a rescue mission on the same map.

Extraction’s roots lie in Outbreak, a mode for Siege introduced as part of a limited-time event, and little effort has been made to hide this fact. There are familiar faces on the roster of operators, and most of the moments that shine brightest are lifted from that game: putting a bullet through wood because you know there’s a head on the other side, or throwing up a barricade to funnel enemies into a trap. It’s unlikely to win over keen Siege players but, for anyone who prefers non-human opponents, Extraction could be a way in.

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