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FAR: CHANGING TIDES

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Another to add to the ‘Has it really been that long since the last one?’ list is this followup to the 2018 original, a sidescroll­ing charmer about a tiny girl and a chunky landship that seemed to come out of nowhere. This sequel is similarly unexpected, if only because the first felt so self-contained that we never considered it warranted a successor. Yet here we are.

Published through Frontier’s Foundry label (the same responsibl­e for E358 cover game Lemnis Gate), Changing Tides sees our plucky hero take to the seas instead. It’s set in the same world as the first, and presumably we’ll discover how it went from parched to waterlogge­d (our money’s on this being

a prequel). As in the original, you alternate between taking in the scenery and managing your vehicle – you can drop anchor and dive beneath the surface to search wrecks for salvage and fuel, and you may need to keep an eye on the weather, lest you need to batten down the hatches when storms approach.

Changing Tides may lack the original’s element of surprise, though ‘more of the same but wetter’ isn’t an unappealin­g idea. Assuming this talented Swiss team can sustain the delicate balance that made your relationsh­ip with your vehicle in the first game feel almost symbiotic, we’re confident we’ll enjoy the reflective ride as much as we did three years ago.

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