EDGE

JOURNEY TO THE WEST

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After making the decision to go global with Naraka: Bladepoint, 24 Entertainm­ent “had doubts about whether this kind of eastern fantasy world would attract players in western markets,” Kwan admits. The studio looked at Call Of Duty, Halo, and World Of Warcraft as archetypal success stories from the west, but ultimately decided that it would stick to its guns. Or, rather, its lack of them. “We are good at making games about eastern civilisati­ons and cultures because, well, most of us are Chinese,” Kwan says. “If you’re going to make a game with a western fantasy world, it requires a lot of talent from the west.” (Not, of course, that the equivalent logic has ever stopped western developers.) “Also, we want to tell the world how amazing these eastern cultures are. We feel like it’s one of our duties.”

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