EDGE

COLLECTOR’S ADDITION

-

Assassin’s Creed set

Ubisoft, and the industry, on the path toward the free-roam collectibl­e hunt as a dominant art form. Yet the game nearly didn’t have collectibl­es at all. Those 420 flags and 60 killable Templars were distribute­d across the Kingdom during just five days in late developmen­t – so late, there was no time for testing. The build in which they were implemente­d was burned directly to disc and released at retail, selling eight million copies. “It’s a miracle that the game didn’t just melt your console or whatever,” Charles Randall, the game’s fight system AI lead, recently tweeted. The result, though, was remarkably bug-free – excepting a Templar who had a chance of falling through the world, denying the player a kill and 100per-cent completion.

 ??  ??

Newspapers in English

Newspapers from Australia