EDGE

Where The Heart Leads

- Developer Armature Games Publisher Armature Studio LLC Format PS4 Release Out now

At some point in our lives we’ve all reflected upon the choices that brought us to that moment. It’s probably fair to say not many of us have done so while at the bottom of a giant sinkhole, having attempted to rescue the family dog during a storm by winching ourselves down inside a bathtub. Such is the lot of foolhardy everyman Whit Anderson, who uses his predicamen­t as an opportunit­y to look back as he tries to make his way back up – imagining how things might have panned out had he made some different decisions.

This whimsical premise kicks off an ambitious sixto seven-hour thirdperso­n narrative adventure, which gives you the chance to shape the existence of an ordinary guy – and by extension, those of his nearest and dearest. As Anderson, you explore a small handful of stylised, handpainte­d environmen­ts, talking to friends, family members and work colleagues and interactin­g with a variety of objects, steadily accumulati­ng a scrapbook of memories big and small as you go.

Occasional­ly you’re prompted to make choices both obviously pivotal and apparently incidental – though even some of the smaller ones have significan­t consequenc­es. An early vignette, for example, centres on a mundane argument between two stubborn farmers about who’s responsibl­e for a broken tractor, while a decision to withhold the truth about Anderson’s brother’s involvemen­t in a fire doesn’t pay off until several hours later. Elsewhere, there’s a strong focus on architectu­re, with your choices having an impact on the local environmen­t, from an early art project with thengirlfr­iend Rene to the house you choose to bring your kids up in when the two marry.

Gratifying though it is to see your decisions produce such tangible results, Where The Heart Leads is consistent­ly let down by its storytelli­ng. The ability to tackle the many sub-stories during each section in any order leads to moments that don’t fully add up, while the passage of time is frequently disregarde­d, and some fanciful subplots are difficult to swallow. Like Anderson, it makes some odd choices throughout: the impact of an absentee father on his two sons, hammered home in the dialogue, might have carried more weight had we not spent a good chunk of the game in his company. And it’s not just its thirdperso­n camera that keeps you at a distance. We spend our time interactin­g with iridescent figures without faces, the looping ambient soundtrack completely flattening the drama: when everything feels as if it has equal weight, nothing has any impact. The idea of reimaginin­g a life to make brand-new memories is an alluring one; alas, Armature’s game doesn’t generate enough unforgetta­ble moments of its own.

 ??  ?? Though the building process is simply a matter of holding down the Square button, the way each constructi­on takes shape is one of the better visual effects. And you can zoom the camera out to admire your handiwork
Though the building process is simply a matter of holding down the Square button, the way each constructi­on takes shape is one of the better visual effects. And you can zoom the camera out to admire your handiwork

Newspapers in English

Newspapers from Australia