The Ascent’s loot game is disappoint­ing for the most part, since there’s little that’s truly transforma­tive in terms of guns and gear (the augs are another story). It pays to pocket everything you find – although it’s too easy to accidental­ly put on flimsier gear or equip a weaker weapon by holding the button for a split-second too long. Either way, you’re forced to dip into the menu regularly to reorganise your loadout, not least with certain enemies weak or resistant to specific damage types and no way to quickly switch between gear sets. That said, it’s good to see aesthetic choices represente­d in cutscenes; on our way back from some missions we find ourselves donning ever more outlandish get-ups to enliven these tetchy exchanges.

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