HISTORY REWRITTEN
A completed campaign is by no means an exhausted one. Returning to the same scenario with different personalities can be endlessly entertaining. Alternatively, you can fiddle with the difficulty settings and change the tone of your adventure – it can be anything from a bedtime story to a grim survivalist epic with a body count to match. There’s also a multiplayer mode, in which each player has control of certain choices, and a straightforward no-story campaign where you can wander around and pick fights without having an overarching goal. This is handy if you want to level up a legacy character – though the game only lets you pick one hero to level up per campaign. The choice can be agonising.