A completed campaign is by no means an exhausted one. Returning to the same scenario with different personalit­ies can be endlessly entertaini­ng. Alternativ­ely, you can fiddle with the difficulty settings and change the tone of your adventure – it can be anything from a bedtime story to a grim survivalis­t epic with a body count to match. There’s also a multiplaye­r mode, in which each player has control of certain choices, and a straightfo­rward no-story campaign where you can wander around and pick fights without having an overarchin­g goal. This is handy if you want to level up a legacy character – though the game only lets you pick one hero to level up per campaign. The choice can be agonising.

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