Spirit tracks


Among the things Team WIBY is hoping to add over the coming months (a greater variety of early traps, rotating rooms, a new trap type designed specifical­ly for whip experts in the fourth area), Marrinan is keen to have more phantoms present, and for them to dwindle steadily in number so you eventually find yourself in uncharted territory. “I think the best games happen inside your mind,” he says. “And I wanted that whole idea of only one person can beat this or do this to be [at the forefront].” He says it’s been intriguing watching skilled players fail at the simplest hurdles. “It’s not about technical ability, but more from psyching themselves out. Where you know you can nail this jump, but you stuff it up because the pressure gets to you. That’s where I think the game plays best.”

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