EDGE

Loose threads

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The aim is to give players a complete story they can happily walk away from at the end of its “roughly movielengt­h” runtime. “There’s an overarchin­g story to do with Casey,” Bartlett says, hinting towards it focusing on her relationsh­ip with her mother. But the option is there to return and find out more about the characters you didn’t get to know so well. “On the last day, it’s not like you’re [focused on] unlocking the good ending or whatever,” Bakker says. “But your interactio­ns with the characters will be very different if you’ve spent quite a bit of time with them compared to if you haven’t – you may only bump into someone on the third day, and you’re like, ‘Oh! Who are you?’ Just like real life.”

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