Combat in Humankind is surprisingly involved. It’s essentially a separate turn-based game, with battles taking place on a zoomed-in portion of the campaign map. Far from being a simple question of numbers, a battle’s outcome is influenced by a wide range of factors, from effective use of terrain to fortifications such as city walls. Exploiting unit strengths and weaknesses is also crucial. Opposing cavalry can run down your archers with ease, but if they try the same tactic against your spearmen, you’ll be eating horse kebab for dinner. It isn’t anything revolutionary, and enemy AI tends toward the gullible, but there’s enough tactical depth to ensure that a military playstyle is one of the more rewarding avenues through the game.