Axiom Verge 2’s disinteres­t in combat extends to its boss encounters. Tucked away in corners of the map, you’ll find robotic creatures so large they barely fit on the screen – but fighting them is entirely optional, your only reward for victory a couple of skill points that are in plentiful supply elsewhere. It’s good they’re not mandatory, given that in our experience most battles involve a lot of standing in one spot and hammering the attack button as quickly as possible.

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