Rogue runner


Like Stray Fawn’s previous games, The Wandering Village will initially release in Early Access with a Roguelike structure. “That’s usually how our studio approaches making simulation games,” Schwab says. “The random mode for the game is first, and if the game does well, we tend to add a campaign or something more story-based.” You can expect maps and starting points to shift around, then, as well as resource locations and events. There will also be permadeath, should either the humans or Onbu expire, although that should be mitigated for those who prefer less stress. “Personally I enjoy playing stuff with permadeath,” Schwab says, “so if I die, it makes it more emotional. But some people really don’t want that, so a save and load option will be implemente­d.”

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