Shot-making is as simple as it gets: you tap A to set the power, and again when the aiming curve is to your liking. “We wanted to make it as easy as playing something like Mario Golf, or even easier,” Edwards says. The hard part, then, is figuring out which power-ups to use to negotiate the various hazards most efficiently. But there’s more skill involved in the game’s spin mechanic, which nods to classic PGA Tour games: “You could mash the button when the ball was in the air, and then you could direct the spin when it landed. That’s basically what we do.” The ability to stop the ball on a dime changed the level design: some platforms have been shortened, tempting players into high-risk, high-reward shots.