In an age of increasing­ly commonplac­e launch delays, there is sometimes a faint frown of doubt from those outside the process about what can really be achieved in so little time. How does Smektała expect to spend the two extra months that have pushed Dying Light 2 to February 2022? “[The game] is full of complex, intersecti­ng systems created by hundreds of people – at some point in the production they all really click and start working together, but you also start discoverin­g various edge cases where maybe they don’t, and you want to fix that. Those are usually simple fixes, but you want to make sure you test and catch as many of those as possible. Those extra two months will be spent exactly on this. And maybe we’ll also squeeze in an Easter egg or two…”

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