In E362, Shedworks suggested that some testers were happy to skip the chatter and simply enjoy the atmosphere. We wouldn’t recommend curtailing those conversati­ons, however. The writing team of Kim Belair, David Bedard and Meghna Jayanth have over-delivered on what must have been a challengin­g brief: this is, after all, a game composed of side quests, the vast majority of which are entirely optional. It’s testament to them that our final decision is in large part determined by the dialogue we have with our favourite characters as much as the tasks we complete and the role into which we feel Sable best fits. Indeed, its freeform structure will ensure plenty of entertaini­ng exchanges happen beyond the game, as players discuss the very different routes they took on their Gliding.

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