Encounters aren’t exactly trivial, but Ember Lab doesn’t fully succeed in its stated goal of making each one meaningful. By the third act, crowd control has become straightfo­rward – even with enemies arriving in greater numbers and different combinatio­ns, and the addition of spectral foes you need to render corporeal by spiritdash­ing through them. Bosses represent a far sterner test: they all hit hard, and can cover a lot of ground quickly. These wellstaged set-pieces are comfortabl­y the game’s most intense moments, though such a sharp uptick in difficulty might be too much for the younger players who will likely get the most from the story. Those keen to see Kena’s tale through to its bitterswee­t end can, happily, reduce the difficulty at any time.

 ?? ??

Newspapers in English

Newspapers from Australia