Walking stimulator
The most effective use of rotoscoping comes when you’re in control. For the most part, the game uses familiar point-andclick inputs but occasionally you’ll push the arrow keys to make the protagonists walk along: Frank is more of a stomper, while Drake’s gait has a certain swagger. Diaz says it’s designed to “immerse the player a little bit more in the action”, and again there’s a practical element involved: “It helps to realise the amount of frames you need to draw.” It’s also been built with streamers in mind, he says. “It means you can stop and talk about the game and then fulfil the animation when you’re ready. That way you can be more of a participant in the dynamics and tempo of the narrative.”