EDGE

HUD NOR HAIR

-

There’s almost nothing to obstruct your view of the city, with those tiny context-sensitive button prompts just about the only interface you see outside message popups from B-12.

“It was definitely an intention from Viv and Koola to have a minimal UI and try to have that as much integrated in the game as possible,” Martin-Raget tells us. At the same time, BlueTwelve is keen for players not to get lost during the more linear, story-focused stages. “We use a lot of level art clues, some specific lighting and specific textures that help guide you around,” he says, though in the main they’ll be subtler than those flashing signs and flickering TV sets. Even when you’ve more room to roam and your objective is less urgent, you can call B-12, who will remind you of where you’re supposed to head next.

Newspapers in English

Newspapers from Australia