EDGE

BROKEN ARMS

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The weapons you unlock after the sword betray Vodeo Games’ lack of confidence in its own mechanics. If the studio truly believes the game has “satisfying pinball physics”, why would it give us weapons that invite us to stand still and fire (the bow) or bring us to a stop when we hit a surface (the hammer)? Leaping attacks feel like a cheap way to bypass a monster’s defences, while there’s little satisfacti­on to finishing a battle in a couple of turns via an attack that halves a core’s health with each hit.

 ?? ?? Developer/publisher Vodeo Games Format PC, Switch (tested)
Release Out now
Developer/publisher Vodeo Games Format PC, Switch (tested) Release Out now

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