EDGE

The Far Shore

- bit.ly/thefarshor­e

Subtitled ‘Indie Games, Superbroth­ers And The Making Of Jett’, Adam Hammond’s book covers eight years in the developmen­t of the ambitious science-fiction adventure. Hammond is clearly aiming for an audience outside the industry – in the opening chapter, he cheerfully reveals that he “knew absolutely nothing” about games beforehand – but that outsider’s perspectiv­e is valuable in what is anything but a standard ‘making of’. The literary and filmic aspiration­s of this “moonshot” are discussed at length, with co-creator Craig D Adams refreshing­ly honest about Jett’s shortcomin­gs. While the closing chapters, in which the critical response is dissected, overlook our own editorial, we won’t hold it against Hammond – not least since he rightly recognises that there’s no gap in ‘videogames’.

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