EDGE

Post Script

Is it OK for COD to consolidat­e the best new ideas of its genre?

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The rumour that Infinity Ward is currently building its own take on Escape From Tarkov for next year’s Call Of Duty left us excited – and then gradually more guilt-ridden. Tarkov is at the forefront of the evolution that took shooters from DayZ to battle royale and beyond. Its innovation is a shift in objective: rather than push players towards an enforced circle fight, it asks them to navigate the length of a dilapidate­d map, strip the place of its best loot, and extract. It’s also dying for the triple-A treatment. Tarkov has a reputation for poor technical performanc­e and finicky inventory Tetris that puts off as many players as it pulls in. Like PUBG, it’s just waiting for COD’s glow-up team to file its nails and run it a hot bath.

For players, it’s a relief to see these games liberated from their engine shortcomin­gs and interminab­le beta periods. To have the best ideas in the industry served up on a shiny plate in the service games we’re already playing, with no discovery necessary, nor any trade-off in roughness. But it’s an increasing­ly uncomforta­ble pattern, in which we keep rewarding major publishers for ripping off their lesser-known peers.

When Epic announced Fortnite: Battle Royale, it credited PUBG as its inspiratio­n. But it also beat PUBG to launch on consoles, introducin­g itself to a potential audience with which Brendan Greene and company hadn’t yet had the opportunit­y to get acquainted. PUBG developer Bluehole said it had “growing concerns” about similariti­es between the two games, and filed a copyright lawsuit against Epic, which was dropped in 2018. Then, earlier this year, Fortnite incorporat­ed an Impostors mode inspired by Among Us. This time, Epic was slower to mention its source, only crediting Innersloth after the developer kicked up a stink on social media. “This was just another fun reminder of how tiny we all really are,” Among Us programmer Adriel Wallick tweeted.

In both cases, Epic appears to have got away with it – perhaps because the rest of the industry is rightly wary of opening the Pandora’s box marked ‘borrowed ideas’. But the power dynamic, especially with a much smaller developer involved, is a bad look. An ugly atmosphere remains. Call Of Duty’s studio family ought to be cautious about provoking similar friction.

In some ways, this behaviour resembles that of big tech companies. Like Microsoft or Meta, Activision’s Call Of Duty division is determined not to miss the next big idea in its field. Anything truly disruptive to the FPS genre could knock the series from its bestsellin­g perch – and so those ideas need to be absorbed if COD is to survive. The difference is, big tech companies usually acquire the competitor­s they’re afraid of, a process that ensures those behind the new ideas are adequately compensate­d.

Perhaps Activision should look to Valve. Every time Gabe Newell’s outfit has fallen in love with a game premise it doesn’t own, it has sought to redress the balance – offering jobs to the people responsibl­e. It’s an approach that puts the company more or less beyond reproach, and makes it much easier to be a fan, knowing that Valve hasn’t pilfered Portal from a bunch of students and left them starving in an apartment with no heating.

Then again, reproach is something to which Activision has become accustomed. If there are no lasting legal or financial consequenc­es to polishing up Tarkov and presenting it beside Warzone with a new name, it has little reason to care. And Call Of Duty fans have learned to play under a cloud of controvers­y: this year alone, Vanguard has been taken to task for basing a protagonis­t on a New Zealand hero, Charles Upham, only to turn him Australian. Still, as the industry reconfigur­es itself around a handful of dominant service games, players will need to decide: are we happy for them to run with the ideas of others?

 ?? ?? Comrades mutter about Kingsley’s suitabilit­y to lead, but the explicit racism is left exclusivel­y to the Nazis
Comrades mutter about Kingsley’s suitabilit­y to lead, but the explicit racism is left exclusivel­y to the Nazis

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