EDGE

Cuphead: The Delicious Last Course

This mouthwater­ing dessert looks worth the long wait

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PC, PS4, Switch, Xbox One

Developer/publisher Studio MDHR Entertainm­ent Format PC, PS4, Switch, Xbox One Origin Canada

Release June 30

By the time Cuphead: The Delicious Last Course is released, it will be nigh-on four years since it was announced. That is, by any measure, a long developmen­t time for a piece of DLC. But this is no ordinary add-on. And Studio MDHR is no ordinary developer. As COO Maja Moldenhaue­r puts it, “We’re constantly challengin­g ourselves to sweat the small details that not everyone might notice, but which will surprise and delight the people who do. Something we’re really proud of with The Delicious Last Course is the richness and detail we’ve put into every aspect – from design to animation to painting to music, and everything in between.”

The success of the run-and-gun original, Maja says, was humbling, inviting the developmen­t team to “ask ourselves at every turn what the best thing for the [DLC]’s quality was, and to follow that as our true north, so to speak.” What that means is an expansion that’s more, well, expansive. As extra dishes go, The Delicious Last Course is a belly-filling share-size pudding: another Inkwell Isle to add to the existing archipelag­o, with 11 new bosses, hidden secrets, extra weapons and charms, a new soundtrack performed by a 140-strong orchestra, and over 25,000 frames of hand-crafted animation. Hence: four years.

When you see the new bosses, it’s easy to understand what took so long. A screenfill­ing giant casually picks up a grizzly bear and drags it toward you. Tiny gnomes poke up from the ground, their hats acting as spike traps, while others try to hit you with stone hammers, and flocks of geese – some with diminutive riders – flap across the stage. And that’s just one level. A fight against a spider boss takes place across three layers; while you’re contending with a bouncing caterpilla­r it lobs at you, there are ants pumping smoke rings towards you. These can be parried into the boss, however, and the potential threat inadverten­tly becomes an ally.

Parrying is simpler with The Delicious Last Course’s most significan­t addition: a new playable character. Ms Chalice appeared in the original, albeit as something of an archetypal damsel. Here, she’s the star, equipped with a double-jump for increased mobility and the ability to dash-parry, batting back pink projectile­s by rushing into them. The Moldenhaue­rs won’t be drawn on what effect that might have on the difficulty of these new encounters, but we’re reminded of our question to Hidetaka Miyazaki regarding whether Sekiro’s revival mechanic was about making the game easier or giving him licence to make it even harder. It’s possible the Moldenhaue­rs want to open Cuphead up to an even wider audience than the already successful original. But the smart money is on the latter.

The motivation behind making more Cuphead, Chad Moldenhaue­r tells us, is simple: they fell in love with the world they’d

As extra dishes go, The Delicious Last Course is a belly-filling share-size pudding

created and wanted to spend more time with it, and had a few ideas left on the cuttingroo­m floor when the original shipped. “As an independen­t team working on our first title, we absolutely got to the finish line with things we couldn’t include for time and budgetary reasons – homages to parts of classic cartoons we wish we could have made, themes we wanted to explore, and designs we couldn’t find a home for in the original title. This affection for what we had built and nagging desire to see these ideas through was sort of the perfect storm that led us to The Delicious Last Course.”

The Moldenhaue­rs say they consider this the end of the story, and it’s clear they’re keen to go out with a bang. As such, it’s natural they don’t want to give too much away, so players can enjoy the thrill of discovery. “It’s something we grapple with all the time,” Maja says. “Our guiding principle has been that we want to show people just enough to get them excited about all the things they haven’t seen yet, if that makes sense.” Job done, we’d say.

 ?? ?? It’s not all running and gunning. The flying levels return, too. In this case, you’re tackling a cowgirl who is quite literally a cow
It’s not all running and gunning. The flying levels return, too. In this case, you’re tackling a cowgirl who is quite literally a cow
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 ?? ?? TOP You can bring Ms Chalice back into the main game, too. Perhaps her new abilities will improve your best clear times?
ABOVE That double-jump comes in particular­ly handy to dodge some of the more wide-reaching attacks
TOP You can bring Ms Chalice back into the main game, too. Perhaps her new abilities will improve your best clear times? ABOVE That double-jump comes in particular­ly handy to dodge some of the more wide-reaching attacks
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 ?? ?? This wizard transforms, first into a snow beast and then a giant fridge – cheered on by a rapt crowd that, despite appearance­s, provides the opposite of a frosty reception
This wizard transforms, first into a snow beast and then a giant fridge – cheered on by a rapt crowd that, despite appearance­s, provides the opposite of a frosty reception
 ?? ?? LEFT It may look busy, but Studio MDHR has a knack of filling the screen with detail without losing clarity. BELOW The ability to dashparry should, in theory, make The Phantom Express a good deal easier to beat
LEFT It may look busy, but Studio MDHR has a knack of filling the screen with detail without losing clarity. BELOW The ability to dashparry should, in theory, make The Phantom Express a good deal easier to beat
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