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Post Script

How will the game industry fix its crossplay communicat­ion problem?

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Not for the first time, a Battlefiel­d game has left us wondering whether the series really is a mainstream shooter in spirit, or has something more niche at its core. Yes, the speeding rickshaws and intuitive tanks lend themselves to rollicking escapades that any solo player can hop in and enjoy. But beneath that is a game that values coordinati­on above all else. Battlefiel­d’s quintessen­tial class is the medic: a support role built to keep a squad’s roving spawn point alive, and thus enable glory for the team, not just the individual. Perhaps DICE’s peers aren’t Infinity Ward and Sledgehamm­er after all, but the teams behind Natural Selection, Squad and Hell Let Loose – tactical games in which victory is more a matter of effective communicat­ion and wellmainta­ined hierarchy than shooting straight.

With that realisatio­n comes frustratio­n: how can a shooter as team-focused as Battlefiel­d 2042 launch without voice chat? It’s an omission DICE has already had to address in its post-release blogs. “We want to give you the assurance that we’re carefully evaluating your desire to see legacy features return,” the developer wrote shortly after launch. “End-ofmatch scoreboard, server browser, and features like voice chat are big topics for us to cover all at once, and we have plenty we want to say around them. We’ll come back to you when we have things that we can show to you, including details about our long-term vision for certain features and functions.”

While it’s amusing to hear voice chat listed as a ‘legacy feature’, you can see how DICE was caught off-guard. During the prior generation, in-game voice support became surplus to requiremen­ts. Xbox One and PS4 included fully featured party chat functional­ity, and on PC – well, PC players have always run thirdparty VOIP apps in the background. Just try getting them to do anything else.

So why has this non-issue spun back to trouble developers again? In a word: crossplay. With Fortnite, Epic used its newfound heft to pressure platform holders into allowing rival machines to connect. Even a reluctant Sony ultimately committed to supporting and encouragin­g crossplatf­orm play, albeit after initially asking companies for compensati­on. Since then, crossplay has fast become an expectatio­n among players of online shooters. And one that benefits studios, too, because by consolidat­ing their audiences, battle royale developers can quickly source 100 players from a much larger pool during matchmakin­g. But communicat­ion tools have lagged behind. Now players on different platforms are joining together, they’re finding their voice chat platforms aren’t connecting in the same way.

It’s a problem we’ve run into on multiple occasions, notably having spent Warzone’s lockdown season balancing laptops and phones near a PS4 so that PC squadmates could shout out warnings from Discord – a less-than-ideal arrangemen­t given the noise coming from the television speakers. Unlike Battlefiel­d, Warzone does feature its own in-game chat, but it’s temperamen­tal enough that we never succeeded in persuading our friends to stick with it for long.

That particular, painful setup will be fixed once PlayStatio­n’s new partnershi­p with Discord bears fruit in the new year. And Game Pass users are already well accommodat­ed by the Xbox Game Bar, which easily enables chat between PCs and Series X/S. But even these solutions are siloed, leaving cross-console combinatio­ns uncovered. An app that bridges Xbox and PlayStatio­n looks unlikely (though if the two companies happen to be looking for a name, may we humbly suggest Red Telephone, after the Moscow-Washington hotline).

For now, as DICE is discoverin­g, the onus will be on developers to provide reliable voice chat in-game. Either that, or to abandon the crossplay dream. And that latter ship appears to have sailed. As Epic’s Joe Kreiner once put it in an email to Sony: “I can’t think of a scenario where Epic doesn’t get what we want.”

 ?? ?? Getting a little air and seeing things from afar is useful in a game that demands you take a holistic view of the fight
Getting a little air and seeing things from afar is useful in a game that demands you take a holistic view of the fight

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