EDGE

The power of the dog

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In a recent interview, Toyama expressed his admiration for Red Candle Games’ Devotion and Kojima Production­s’ PT, though he admits he doesn’t really play games for study or research purposes, preferring “relaxing works such as puzzles or [racing games] without any story.” That changes as a game goes into developmen­t, he says: “I feel there are genuine ideas to take in the essence from different things and connecting them to new imaginatio­ns.” The idea for Slitterhea­d’s central monster, he says, came from outside games. It stems from influentia­l 18th-century fantasy anthology Strange Tales From A Chinese Studio – more specifical­ly a story called Wild Dog, in which decapitate­d corpses suddenly rise up to prevent the titular canine from eating their brains.

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